But it's all dragged down by the game's awful, AWFUL connectivity issues. There's a lot about this game that's genuinely amazing. The gameplay is incredibly solid, the characters are very unique and surprisingly well-balanced for the most part, the art style is absolutely gorgeous, and every game feels unique and interesting. I can count on I really want to love this game. I enjoy it, but a campaign and map variation would have pushed this to an 8/9 for me. Music and art are very nice, my only real complaints is that there is no campaign and the map is the same for every game without any variation outside a seasonal change. There are four win conditions for each game, so it's much like playing a board game. It has multiplayer, local is nice, online can be hard to find games with a limited player base. The characters are animal based and have different abilities for each, and are well done. There are four win conditions for each game, so it's much like playing a board As others have stated, it has turn-based game-play on an overlay map, using card effects drawn each turn like used in a CCG. … ExpandĪs others have stated, it has turn-based game-play on an overlay map, using card effects drawn each turn like used in a CCG. The videos and artwork are very pretty but they don't make a good board game alone. The supposed RPG elements are non-existent. You constantly have to wait for all your opponents and NPCs to take their turns and that takes a very long time. There are supposed to be various ways to win, but unless someone has a lot of blind luck, the game time will run out and whoever happens to have the highest Prestige value wins. This game is incredibly random, there is no depth and no story, everything is determined by random dice rolls, there are no strategic choices to be made. There are supposed to be various ways to win, but unless someone has a lot of blind luck, the game time will run out and whoever happens to have the highest Prestige value A mediocre board game disguised by pretty videos and art. … ExpandĪ mediocre board game disguised by pretty videos and art. It oozes quality from the get-go and it's hard to pick just one element to talk about, it's all good stuff. Each turn plays out in a bright, colourful manner, or a great looking board with superb animations and brilliantly designed characters. Armello is a gorgeously made turn based game, the quality of the presentation and the atmosphere, aesthetics, and art style are excellent. The AI in Armello is also pretty good, and it's capable of pulling some pretty human-like surprising moves against you/and each other. Now the game begins in earnest and you're vying for power with the other 3 heroes, either other players online, or the AI if you're playing a single player game. Once you've chosen your hero, all with various strengths and weaknesses, you pick a ring and an amulet from the ones you have unlocked. Victory comes if you either kill the king, wait out his worsening health or use 4 spirit stones to heal him. The race is on between bear, wolf, rabbit and rat clans to deal with this problem once and for all. ![]() If he runs out of health, then the hero with the highest prestige wins the game. You have a limited amount of time before the king dies, each night he gains 1 Rot, and each morning he loses 1 health. See the king, a lion, is quite mad and has been infected by the usurper force of the game - the Rot. Armello is very much in the tone of Redwall, using anthropomorphic animals to tell the story of a crown up for grabs. You're not the run-of-the mill heroic types in this game either, no red-haired barbarian women, or wily mages. See the king, a lion, is quite mad and has been infected You are cast in the role of one of eight heroes/anti-heroes all struggling to take the throne in Armello. ![]() You are cast in the role of one of eight heroes/anti-heroes all struggling to take the throne in Armello.
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